Vamos a hacer que el juego termine cuando la bicicleta golpee uno de los bloques.

  • Ve a y arrastra Collision a la parte inferior de tu programa.
  • Borra el comando .hide() que está adentro del evento collision() .
  • Ve a arrastra Text al evento de colisión. Debe tener un bloque verde frente a él.
  • Cambia el nombre (antes de = ) a result. Cambia las palabras en el parámetro .Text() a "GAME OVER!"

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stage.set_background("city") sprite = codesters.Sprite("bike") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): # add any other actions... top_height = random.randint(50, 300) # sprite = codesters.Rectangle(x, y, width, height, "color") top_block = codesters.Rectangle(300, 0, 100, top_height, "blue") top_block.set_gravity_off() top_block.set_top(250) bot_height = 350 - top_height # sprite = codesters.Rectangle(x, y, width, height, "color") bot_block = codesters.Rectangle(300, 0, 100, bot_height, "blue") bot_block.set_gravity_off() bot_block.set_bottom(-250) top_block.set_x_speed(-2) bot_block.set_x_speed(-2) stage.event_interval(interval, 5)
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